Silent | Ultimate Aerokinesis + Atmokinesis / Weather + Air Manipulation Subliminal
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Yep, anyways. This took awhile.
Expected Results:
-Infinium
-Develop and master the ability of aerokinesis in the exact time of quantum decoherence.
-Create, shape and manipulate air, and as air cannot be seen by conventional methods, neither can the attacks and derivatives formed by or from it, making it an invisible and versatile weapon that is very difficult to block and dodge in the exact time of quantum decoherence.
-Create tools, objects, weapons, armor, and even appendages out of air in the exact time of quantum decoherence.
-Turn air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence, and can use it for almost any situation, creating anything they need in the exact time of quantum decoherence.
-Form wings out of air/wind and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing the user's target with a blistering windy sting in the exact time of quantum decoherence.
-Manipulate matter using air or wind in the exact time of quantum decoherence.
-Take flight by riding the air currents, by a wind storm like a tornado, and/or self produced air or wind in the exact time of quantum decoherence.
-Control the air or wind in a way that increases their ability to move and/or maneuver either by granting you abilities you otherwise lack or allowing you to ignore normally needed equipment in the exact time of quantum decoherence.
-Walk on the air, treating it like a solid matter, and can run and move across the air as if walking on the ground, giving you greater maneuverability in your environment in the exact time of quantum decoherence.
-Deflecting attacks, normally projectiles or blunt force, away from yourself by controlling air verctors in the exact time of quantum decoherence.
-Have supernatural strength via using air pressure to lift heavy objects and land harder strikes in the exact time of quantum decoherence.
-Be completely surrounded by a field of telekinetic energy, protecting you from harm and physical damage, enhancing your physical abilities, and allowing you to manipulate objects that you can touch, and can also fly by pushing your body through the air by using air pressure to lift heavy objects and land harder strikes in the exact time of quantum decoherence.
-Release or use air or wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, and more in the exact time of quantum decoherence.
-Launch spheres of air at targets with varying degrees of force in the exact time of quantum decoherence.
-Focus air particles into powerful jets of air that retains all of its force even at long distances, and this air can be capable of delivering tornado like effects to an area with precision in the exact time of quantum decoherence.
-Release air or wind over a specific target area causing great damage and/or delivering great shock waves of pure force in the exact time of quantum decoherence.
-Create and project bolts of air or wind and control the intensity or power of your projectiles in the exact time of quantum decoherence.
-Turn compressed air into explosives and shape them into forms such as spheres and cubes, allowing them to be projected or thrown, and when the bomb comes into contact with a target, the air is released with force, from sudden gusts to hurricane-force winds, and can even detonate the bombs at will or have several orbit you in the exact time of quantum decoherence.
-Generate and manipulate air or wind within you in a way that allows them to shape the exhaling of the effect, and these shapes can include bursts, streams, spheres, even a mist of air from your mouth in the exact time of quantum decoherence.
-Create, generate and fire bullets of compressed air in the exact time of quantum decoherence.
-Infuse objects, beings or powers with air or wind, empowering and energizing them and allowing you to manipulate their qualities and efficiency, allowing you to literally blow your enemies away and give the target extra slicing damage for air-infused impact in the exact time of quantum decoherence.
-Shape air or wind to generate pillars for attacks and are able to guide the pillars, effective in both offense and defense and even trapping your targets in combat in the exact time of quantum decoherence.
-Create and project needles or spikes of air or wind to impale your targets, and these spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles if you desire in the exact time of quantum decoherence.
-Generate spirals or vortices composed of air, and the vortex can be projected as a long ranged attack or as a tornado for both offensive and/or defensive purposes in the exact time of quantum decoherence.
MORE INFO HERE: https://youtu.be/39gnsm4sj3E
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